Important options you will need to change in order to get this working. If you want to make sure high score is working, please remember to add the highscore.dat and the "hi" folder to your directory, which can find in MKCHAMP's thread here. The above is MAME 0171 64-Bit with all stock options, with high score patch applied. Make sure there is no mame.ini in the same folder as mame64.exe, you will want to create your own when you change some options provided below. Im so excited to play with friends/girfriend but cannot get past this problemįunny you responded, I was just about to post it anyways! For anyone who is having similar problems as me, here you go! I would suggest getting the windows 0171 exe from mamedev here - extracting it to a folder, and then replacing the mame64.exe with the exe I've provided here. Im testing on point blank, a 2 player shooter.Īny help is greatly appreciated, these guns are very expensive and I've had them for a week and cannot get player 2 gun working. so as far as I can figure out they SHOULD be seen as GUN#1 and GUN#2, but MAME does not see GUN#2 Here are the options I've put in my mame.ini -Īnd as you can see from the verbose output, my AimTrak devices have been registered with different ID's (#1 and #8). Input: Adding Joy #5: THT Arcade console 2P USB Player Input: Adding Joy #4: THT Arcade console 2P USB Player Input: Adding Joy #3: THT Arcade console 2P USB Player Input: Adding Joy #2: THT Arcade console 2P USB Player Input: Adding Joy #1: Controller (XBOX 360 For Windows) Input: Adding Joy #0: Controller (XBOX 360 For Windows) Input: Adding Mouse #2: HID-compliant mouse Input: Adding Mouse #1: HID-compliant mouse Input: Adding Mouse #0: HID-compliant mouse Input: Adding Kbd #0: HID Keyboard Device Value 1 not supported for option sound - falling back to autoĭirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels 158) produce the same issue.Ĭ:\Users\Media\Desktop\mame172>mame64.exe ptblank2 -verbose Im testing on the latest mame, but older versions (I think my main set is. When attempting to configure the inputs for light gun 2, it see's both the 2nd gun and the first gun as GUN#1, as if they were the same device. MAME wont see GUN#2, it just see's both guns as GUN#1, when I point both at the screen both of them produce blue (player 1) crosshairs at the same time. I've exhausted the help provided by Andy at ULTIMARC, who cannot seem to resolve the issue, and it does appear to be MAME related. Please see that thread for up to date information regarding troubleshooting newer versions of MAME in attempt to get dual lightguns working. EDIT - This issue has been resolved and details posted at.
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